how to add civilian factories hoi4

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how to add civilian factories hoi4

Please enter your username or email address to reset your password. TheFuego126 6 yr. ago Didn't work. So, building civilian factories at the start of your game is mandatory for creating a strong nation. For example, going from 25% of the cap to 75% of the cap takes days. The only way this command can be executed (other than aliases). However, the player gets to keep a% of efficiency based on the change type. Offmap factories. Then I build military factories and trade resources if necessary. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This website uses cookies. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. Oil is important for making any form of vehicle run. I only build Infra when I got nothing better to buildon OR I really want the resources boost. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. Civilian factories important not only for building but also trading. general_production = 0.5: Flat. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. The civilian factory goes to the nation whose equipment is being licensed. Generally not worth it. Producing non-licensed equipment results in a 50%[26] penalty to production output. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. For more information, please see our This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. Scan this QR code to download the app now. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. I'm trying to build some and also using focuses to add a few but is there any other way? How do you change a civilian factory to a military one? Executing this command will allow you to freely assign general traits to commanders, etc. I think the payoff for IC in HoI3 was 4 years? So, should you build civilian factories in HOI4? When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. Builiding civilian factories is done just by clicking on map. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? Jump to navigation Jump to search. A license from a country in your own faction results in a 25%[22] penalty to factory output. Information, Frequently Asked Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. Date Posted: Jul 6, 2021 @ 1:58pm. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. Because no major country can sustain oil output during war except USA. Fellow RPG lover here. Producing licensed equipment will not be quite as efficient as producing the player's own designs. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. It also gives a slight boost to construction speed. Change Trade Law to keep more domestic production. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. there is another menu for the civilian factories, which are used to build structures. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. Espaol - Latinoamrica (Spanish - Latin America). Steel is the primary metal for most types of military machinery, whether it be tanks or ships. Do you guys tend to build a lot of infrastructure early game? The higher the efficiency, the faster the production line produces equipment, up to a maximum value. allowtraits. If so how many of them? An easy way to tell internal IDs is debug mode. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. To increase priority for construction, clik the arrow next to it to move it up in the queue. and our New comments cannot be posted and votes cannot be cast. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. #6. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. Thread starter Simon_9732495; Start date Dec 19, 2020; . Reddit and its partners use cookies and similar technologies to provide you with a better experience. HOI4 should you build civilian factories? Questions, Paradox Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. Doesn't it seem a bit backwards though? CapnJack Jul 17, 2019 @ 6:24pm. If the instant construction cheat is deactivated (default), executing this command will enable it. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). If you spot a mistake then you are welcome to fix it. Because they might be hard to defend and you dont want to lose large part of your industry during war. They are automatically assigned when free in top to bottom order. Discord Link. military_production = 0.5: Flat. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play Is that a mistake? These have a base output of 5 [1] industrial capacity. Civilian Factories can be converted into Military Factories for 4000 [1]. If you have few of them then progress will be extremely slow. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". Should you build infrastructure first? An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. and our For more information, please see our Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. You take a factory making tractors and set it up to make tanks. allowtraits. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. That is the only viable way. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. Same for shipyards. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. Once focus tree upgrades your infrastructure in certain provinces, then you can build on those lands. The Math of HOI4 - (1) Civilian Factories. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). i useually do infa in the midgame as well to boost resources and supply. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). Interactive corporate website. Valve Corporation. Www videoen has shown it, just not the actual conversion. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. The formula looks like this: (Refineries are unaffected by this. This page was last edited on 14 April 2023, at 16:57. Didn't see anything about this in the DD or forum, if it has been posted sorry. For more information, please see our Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. Hearts of Iron IV > General Discussions > Topic Details. Most states have this bonus at game start. All of these can potentially be increased by industry technology, research, and national focuses. In the factory construction screen at the bottom you can see the conversion button. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago that is most likely because there are 0 free civil factories. #2. The table below primarily shows equipment for land units. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. Unlike resources, equipment can be stockpiled. National focuses may also provide a way to gain licenses or provide bonuses to license production. I meant more on the lines of a console command, not an outdated mod. This penalty stacks multiplicatively with other modifiers. Same for shipyards. Permanent link; Page information; Ad Space Civilian factory. Chromium is a metal used for the construction of advanced engines. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. All trademarks are property of their respective owners in the US and other countries. You can build infrastructure and civilian/military factories in specific menu. Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. Yikes! This is a community maintained wiki. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . It depends on the province really. License costs increase by 1[21] civilian factory for each technology year beyond 1936. Espaol - Latinoamrica (Spanish - Latin America). Adds the specified amount of military factories to the controller. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. All in all, build civilian factories early to start snowball effect. All rights reserved. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots.

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how to add civilian factories hoi4

how to add civilian factories hoi4

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